The KAWA manual BETA

KAWA turns the M-VAVE FM-1 into a pocket tracker made above all for chiptune and IDM: 4-bit waves, pulse and noise like the old consoles, FM, breakbeats cut into slices, rolls, stutter and glitch effects. It can do other styles, but that is what it is built for.

You do not need to know trackers. Start here, follow the five tutorials to make a real song, and come back to the reference when you want to go further. Version 0.6 beta.

The start-up screen: KAWA's dog, wearing headphones, and PRESS ANY KEY blinking
At power-on, KAWA's dog waits for you: press any key.

Start here

1. InstallChrome or Edge: plug the FM-1 in and click Install KAWA on the home page. Or use the launcher for your computer (details).
2. PlaySwitch the FM-1 on and press any key. Press REC, play the keys, press PLAY to listen. Hold HOME on any page for its help.
3. SavePress SAVE, choose SAVE AS…, a slot, a name, then OCT+. After that: SAVE, OCT+.
4. LearnThe five tutorials below, or try everything first in the web emulator.

Beta version: read this first

KAWA 0.6 has not been tried on a real FM-1 yet. It passes every check we can run without the hardware: the simulator, the web emulator, and an install tested against simulated power cuts.

Installing an unofficial firmware is at your own risk, but you can always go back to the official one. Use a stable power supply and never unplug the FM-1 during an install. Projects cannot be moved to a computer yet. If something seems odd, say so: that is what a beta is for.

Words you will meet

The TRACKS page: time runs down, one column per track

A tracker is a music editor where you write the song as a grid of numbers and notes, from top to bottom, like a scrolling score. No timeline and no mouse: you play a key and the note lands in the grid.

  • Step (row): one line of the grid, a sixteenth note. Four rows make a beat.
  • Track: one column. KAWA has six, each one a voice that plays one thing at a time.
  • Cell: where a row meets a track: a note, its volume and up to two effects.
  • Pattern: a short block of rows (1 to 32, 64 when linked in pairs), like a bar or two. You write patterns, not the whole song.
  • Chain (the song): the list of patterns in play order, each played N times.
  • Engine: the kind of sound a track makes: PULSE, WAVE, NOISE, FM, KIT (drums) or SAMPLE.
  • Preset (factory sound): a ready-made sound for an engine. You can change every part of it.
  • Cell effect: a trick written in a cell (arpeggio, glide, roll, chance…).

01Install KAWA

You need a USB data cable (not a charge-only one). Switch the FM-1 on, plug it in, and close every other MIDI program (a DAW, M-UPGRADE). Then pick one way:

  • From your browser (Chrome, Edge or Opera): open the home page and click Install KAWA.
  • With a launcher (needs Python 3): download the project (green Code button, Download ZIP) and unzip it. Windows: double-click INSTALL-Windows.bat. Mac: double-click INSTALL-Mac.command (the first time: right click, Open). Linux: ./INSTALL-Linux.sh. The package is kawa-0.5.fwsc.

The FM-1 restarts into KAWA: the dog appears and waits for a key.

Is it safe?

  • The package is checked before anything is erased, and you are asked to confirm.
  • Do not unplug the FM-1 while it writes. If the power is cut anyway, the install resumes at the next power-on; run the installer again.
  • The chip's bootloader is never touched. Your projects and samples are kept when you update from 0.2 or later (projects from 0.1 are not read).
  • Rescue: if KAWA ever fails to start twice in a row, the FM-1 opens the USB rescue by itself. You can also hold OCT− while you switch on. Then run the installer again.

02Back to the official firmware

If you do not like KAWA, you can reinstall M-VAVE's firmware. Take your time: this step rewrites more of the chip than KAWA does.

  1. Your KAWA projects will be lost: the official firmware cannot read them.
  2. Use a stable power supply and a USB data cable, and close any other MIDI software. If KAWA misbehaves, open the USB rescue first (OCT− held while switching on).
  3. Install the official firmware V15 with M-VAVE's M-UPGRADE. KAWA first checks that the tool is M-VAVE's own and that its package matches your FM-1; otherwise nothing is written and KAWA keeps running.
  4. Unplug nothing during the transfer. If it stops, plug back in and start again.

03The FM-1 and its controls

MASTER
SELECT
PRESETS
ALGORITHM
The TRACKS page
KNOB 1
KNOB 2
KNOB 3
KNOB 4
FX
SCL
ENV
LFO
EDIT
GLO
HOME
SAVE
ARP
SEQ
PLAY
REC

One knob, one colour

KNOB 1 is red, KNOB 2 yellow, KNOB 3 green and KNOB 4 blue, on every page. The bottom line of the screen has four boxes in the same colours and says what each knob does there. MASTER is the volume.

The buttons and their pages

Each button opens a page; press it again for the next page of its group (SELECT turns the same pages).

ButtonPagePress again
HOMETRACKS: the tracker
SEQGRID: the steps on the white keys, 16 at a timeBack to the tracks
EDITSOUND: the track's engine and soundSOUND 2, OPERATOR and OP ENVELOPE (FM) or SAMPLE EDIT (SAMPLE), EFFECT, TABLE; then round again
ENVENVELOPE: the track's ADSRMIX: volumes, pans, sends, master effect
LFOLFO: the track's LFOMODULATION; then back to LFO
SCLSCALE: root, scale, lockMAGIC: 16 tools on the white keys; then back to the tracks
GLOSONG: tempo, swing, the chainGROOVE; then OPTIONS
SAVEPROJECTS: the song menu (the button blinks while there are unsaved changes)Held: the tools
FXSENDS: drive, echo and reverb of each trackLIVE: the 32 live effects; a third tap goes back
PLAY RECPlay / stop; record
OCT− OCT+The keyboard's octaveOn GRID: the pattern's size. On SONG: remove / copy an entry. On LIVE: the bank. On menus: back / OK
ARPThe clear / shift key: see Shortcuts

The three encoders

EncoderWhat it does
SELECTTurns the pages of EDIT, LFO, ENV, FX and GLO. Elsewhere: the row (TRACKS), the page of 16 steps (GRID), the menu (PROJECTS).
ALGORITHMThe track (on MIX, up to the master). On SONG: the entry of the chain. On GROOVE: the step. On OPTIONS: the metronome.
PRESETSOn the first SOUND page: the factory sound. On the other EDIT pages: the page's cursor (operator, table row, slice). On SONG: the pattern of the entry. On OPTIONS: the metronome volume. On TRACKS, GRID, MAGIC, SCALE, SENDS and LIVE: the pattern. On ENV, MIX, GROOVE and PROJECTS: nothing.

The keys

The 27 keys (16 white, 11 black) play the track under the cursor, and write it when REC is on. On some pages they do something else:

PageWhite keysBlack keys
GRIDThe 16 steps of the page: on / offThe track
MAGICThe 16 toolsThe track
LIVEThe live effects of the bankMute the tracks
MIXPlay the trackMute the track; ARP held: solo
SONGThe pattern of the entry (or a new entry, on the “+”)
GROOVEThe step
PROJECTSThe slot

On a KIT or a sliced SAMPLE track, the black keys are sounds too: each plays the drum or the slice next to it, an octave higher. They are written in the cell like any note (a + after the name).

04First steps

  1. An empty TRACKS page with a box: KAWA - EMPTY SONG, 1. REC 2. PLAY THE KEYS, 3. PLAY TO LISTEN, HOME HELD: HELP
    The first start

    At power-on the dog stays until you press any button, key or knob (that first touch does nothing else). With nothing saved, KAWA opens an empty song, with a box that gives the first steps. It goes away at the first note. If you saved before, your last work comes back.

  2. The TRACKS page: six columns of notes
    The tracks

    To see a song that is already written, press SAVE, go down to DEMO with SELECT and press OCT+. Each column is a track, with its own colour. The track under the cursor is shown wide: the note, its volume as a small bar, and the cell's effect.

  3. The demo playing
    Play

    Press PLAY: the row that plays lights up. At the top right you see the position in the chain, the tempo and the beat. PLAY again stops.

  4. The help of the TRACKS page
    Help, everywhere

    Hold HOME on any page: KAWA shows what the knobs and encoders do there. Let go to come back.

05Tutorial 1 · A new song

  1. The PROJECTS menu
    Open the projects menu

    Press SAVE once. At the top: the song's name, its slot in brackets, and a star if it has changed since the last save. SELECT moves, OCT+ confirms, OCT− goes back.

  2. NEW SONG selected
    New song

    Go up to NEW SONG and press OCT+. If the current song is not saved, KAWA asks first.

  3. An empty song: its random name shows for a moment over the box of the first steps
    A brand-new song

    It gets a random name (you will change it when you save) and 100 BPM. Its six tracks already have a sound each: a pulse lead, FM, a wave bass, noise hi-hats, a kit and a break.

  4. The SOUND page of track 1
    Choose a track's sound

    ALGORITHM picks the track, then EDIT opens its SOUND page. The strip at the top shows the six engines. The four knobs shape the sound; EDIT again goes to the next page.

  5. The WAVE engine chosen
    Change the engine

    On this first page, hold ARP and turn PRESETS: the track goes to the next or previous engine, with its first factory sound. FM is greyed out if another track already uses it: only one track can be FM.

  6. The BEEP 12 sound
    A factory sound

    Turn PRESETS to try the factory sounds, and play the keys to hear them. A sound you did not touch changes at once. As soon as you turn one of its knobs, a star appears after its name: you have edited it.

  7. The SOUND page of an edited sound: SQUARE 50? shown in gold, with OCT+ next to it, and the message OCT+: LOAD IT
    An edited sound is protected

    On a sound with a star, PRESETS does not replace it: it only shows the next factory sound in gold, with “OCT+: LOAD IT”. Your sound still plays. Keep turning to browse.

  8. The factory sound SQUARE 50 loaded, the message LOADED
    OCT+ loads it

    OCT+ loads the sound shown (“LOADED”). OCT− keeps yours (“KEPT”), and so does turning a knob, changing track or page, or waiting 8 seconds.

  9. The edited sound BEEP 12* back, the message UNDONE: SOUND 1
    Changed your mind? Undo

    Hold SAVE and press OCT−: “UNDONE: SOUND 1”, and BEEP 12 is back as you had made it. More in Tools, undo and redo.

06Tutorial 2 · Write a pattern

  1. Notes written with REC
    Record notes

    Go back to the tracks with HOME, press REC (the cursor turns red), then play notes. Each note is written at the cursor's row and the cursor moves down. If you play while the song runs, notes land on the beat. When the scale is locked (SCALE page), the keys stay in the scale.

  2. STEP 2
    The cursor step

    Hold REC and turn SELECT: you set how many rows the cursor jumps after each note (0 to 16). With 2 you write eighth notes, with 4 quarter notes.

  3. A cell with an arpeggio
    Edit a cell

    SELECT moves the cursor along the rows, ALGORITHM to another track. K1 changes the note, K2 its volume, K3 the cell's effect and K4 its value (here a minor arpeggio). ARP clears the cell.

  4. The kit's grid
    Drums on the grid

    Pick the kit's track with ALGORITHM and press SEQ. The 16 white keys are the 16 steps, as on a Pocket Operator: press a key to place the sound, again to remove it. K1 picks which drum is placed. Hold a step to edit it with the knobs; hold it and press ARP to clear it. The black keys change the track.

  5. The grid on its last page, steps 49 to 64 of 64, with P01+ in the top bar
    16, 32 or 64 steps

    On the grid, OCT+ makes the pattern 32 steps, then 64; OCT− takes it back. The grid shows 16 steps at a time and SELECT turns its pages (the yellow header says “49-64/64”).

    A 64-step pattern is this pattern linked to the next one: they play as one, and the top bar shows “P01+” and “+P02”. Going back to 32 unlinks them and nothing is lost. KAWA refuses on the last pattern (“LAST PATTERN”) or when a neighbour is already linked. One undo takes a link back. The SONG page's K4 sets any length from 1 to 32 rows.

07Tutorial 3 · More patterns

  1. The MAGIC page
    Magic

    Press SCL twice: SCALE first, then the 16 magic tools, one per white key. K1 sets their amount, K2 the die (the random seed), K3 the scope: the track alone or the whole pattern.

  2. BEAT applied
    A beat in one key

    Key 2, BEAT, writes a rhythm on the track. Press it again for another one. Every tool can be undone (SAVE held + OCT−).

  3. CLONE
    Clone the pattern

    Key 12, CLONE, copies the pattern into the next empty one, adds it to the chain and takes you there: the fastest way to make a variation.

  4. Pattern P02
    Change pattern

    You are on P02 now: change it without touching P01. PRESETS moves between patterns (there are 32). While the song plays, the screen stays on the pattern you edit and shows “>P01” for the one that plays.

08Tutorial 4 · Chain patterns into a song

  1. The SONG page
    The chain

    GLO opens SONG: the patterns in song order, each with its number of plays. ALGORITHM picks an entry, PRESETS changes its pattern.

  2. A pattern played twice
    Repeat a pattern

    K3 sets how many times the entry plays: ×1 to ×16.

  3. An added entry
    Add entries

    Go to the “+” at the end with ALGORITHM and press a white key: key 1 adds pattern 1, key 2 pattern 2… OCT+ copies the entry under the cursor right after it, OCT− removes it.

  4. SONG mode
    Loop or song

    ARP switches between LOOP (the pattern on screen repeats, handy to compose) and SONG (the whole chain). K1 sets the tempo, K2 the swing (a late off-beat), K4 the pattern's length.

  5. The chain playing
    Listen to the song

    On the first entry, press PLAY. The entry that plays lights up, and dots count its repeats. At the end the song starts again.

09Tutorial 5 · Save

  1. The PROJECTS menu with SAVE selected
    Open the menu

    Press SAVE, then pick SAVE AS… with SELECT and press OCT+.

  2. Choosing a slot
    Choose a slot

    There are three slots, 1 to 3 (AUTO is filled by KAWA itself). SELECT or a white key picks one; if it is taken, KAWA asks before writing over it.

  3. The song's name
    Give it a name

    SELECT picks the letter, K1 changes it, K2 picks a random name, K3 clears it all. OCT+ saves.

  4. SAVED !
    Next time, two presses

    The song keeps its slot: SAVE then OCT+ saves it again. LOAD… opens a song, RENAME… renames it. The SAVE button blinks while there are unsaved changes. KAWA also saves by itself into AUTO when you are not playing, so your last work comes back after a power-off.

10The sound

The six engines

EngineThe soundIts settings
PULSENES-style pulse: 12, 25, 50, 75% or PWMshape, pitch sweep, vibrato, tone, crush, detune (supersaw), arp speed, glide
WAVEGame Boy-style 4-bit waves: triangle, saw, sine, soft, GB, organ, voice, FMthe same as PULSE
NOISENES-style noise, LONG or METAL, tuned by the notethe same as PULSE
FM6-operator FM with 32 algorithms (one track at a time)patch, algorithm, ratio, feedback, brightness, modulator envelope, detune, vibrato; and each operator
KIT16 drums per kit, 8 kits: ACOUSTIC, HIP HOP, TECHNO, DUB REGGAE, LO-FI, GAME BOY, SNES, PERCUSSIONkit, tune, decay, drive, crush, tone
SAMPLEA break cut in 16 slices, or one of your own sounds, in slices or played on the notessource, mode, tune, fit to tempo, length, drive, crush, tone

Engine and factory sound

On the first SOUND page, PRESETS browses the factory sounds, grouped by engine, so turning far enough crosses from one engine to the next. ARP held + PRESETS jumps to the next or previous engine. A sound you edited (a star after its name) is never replaced by mistake: PRESETS only shows the next one in gold, OCT+ loads it, OCT− keeps yours (Tutorial 1). A sound loaded by mistake comes back with undo.

The pages of a sound

EDIT goes from page to page: SOUND and SOUND 2 (the engine's settings), for FM OPERATOR and OP ENVELOPE, for SAMPLE SAMPLE EDIT (below), then EFFECT and the track's TABLE (its own section). The small squares at the top right show where you are. The LFO has its own button: LFO opens LFO, again MODULATION.

An effect on one track or on everything? A sound's EFFECT page touches only that track. For the whole song, go to MIX and turn ALGORITHM past track 6: column M is the master, and its four knobs set its effect.

11Sends and live effects

The FX button has two pages: a tap opens SENDS, a second tap LIVE, a third goes back (SELECT also switches between them). Held from another page, FX shows LIVE for as long as you hold it. Press a key at the same moment and its effect plays at once.

  1. The SENDS page: one row per track, with its DRIVE, ECHO and REVERB levels
    Sends

    One row per track, three columns: DRIVE, ECHO and REVERB, from 0 to 15 (0 is off and shows “-”). ALGORITHM picks the track, K1, K2 and K3 set the three. The keys play the track so you hear what you do.

    DRIVE is a soft saturation of that track: the louder it is, the more it saturates, and its level is compensated. ECHO and REVERB are the same sends as on MIX.

  2. The live effects
    Live: play the keys

    On LIVE, press white keys: loops, stutters, scratch, reverse… Let go of the key and the sound comes back. If you got here by holding FX, letting go of FX closes the page. A banner on other pages names the effect that plays. ARP clears the LIVE lane.

  3. The second bank
    Two banks, one target

    OCT+ switches to the WRECK bank: filters, freeze, distort, vinyl… K4 picks the target: the MASTER, or one track (for example, loop only the break). The black keys mute tracks. With REC on and the song playing, the effects you play are recorded in the thin LIVE lane at the right of the tracker.

12Magic

Press SCL twice (SCALE first, then MAGIC; a third press goes back). One tool per white key; the black keys pick the track. K1 sets the amount, K2 the die, K3 the scope: the track alone or the whole pattern.

KeyToolWhat it does
1CHOPPERChops a break again, keeping a kick on the strong beats and a snare on 2 and 4
2BEATA rhythm: simple, broken or gabber, depending on the amount
3, 4MELODY, BASSA melody or a bassline in the scale
5ARPPuts arpeggios that follow the scale on the notes
6EUCLIDN hits spread as evenly as possible over the pattern
7, 8VARY, ROLLSChanges the pattern a little; adds rolls at the end of beats
9, 10, 11ACCENTS, DOUBLE, SHIFTAccents; doubles the length; shifts by one row
12CLONECopies the pattern into a free pattern and adds it to the chain
13 to 16TRANSP, COPY, PASTE, CLEARUp one note; copy and paste a track or a pattern; clear

13Cell effects

Each cell has two effects, and both play. The first is chosen with K3 and set with K4; a gold icon shows it in the tracker. Hold ARP and the same two knobs set the second, shown in green. A delayed note can keep its pitch, a vibrato can have its own pan, a roll can be crushed.

  1. The second effect of a cell
    The second column

    Here ARP is held: the second effect of the cell is a HOP to row 9, in green; the gold icon after it is the first effect. Let go of ARP to see the first column again. A tap on ARP alone clears the cell.

EffectWhat it does
ARPArpeggio of a chord (14 chords), at chiptune speed
GLIGlides from the previous note
VIBVibrato
ROLRoll: the note played again 2 to 32 times within the row (an empty cell replays the last note)
BNDBends the pitch during the note
CHNChance: the note plays one time in N
DLYDelays the note within the row
CUTCuts the note within the row
REVPlays a break's slice backwards
PITPitch: ±12 semitones for this note
SHPChanges the waveform for this note
CRUCrushes the bits of this note
VSLVolume slide over the row; on an empty cell, the note that is playing
PANPan for this note
OFSStarts further into the sample or the slice (in sixteenths)
HOPAfter this row, the pattern goes on from row N: a loop inside the pattern, a shorter pattern, a jump to a fill (on any track)
ENDThe pattern ends after this row: the song goes on to the next one

14Tables

A table is a small sequence played inside every note of a track. Its 16 steps come one after the other, every SPEED ticks (a tick is a sixth of a row). Each step can move the pitch, set the volume and play a trick. You write one note in the tracker, and the table plays a chip arpeggio, a drum roll that grows, a kick that drops in pitch, a slice that stutters.

  1. The TABLE page
    EDIT until TABLE

    The table is the last page of EDIT. PRESETS goes down its rows. Row 0 holds its settings: K1 the speed (6 = a row), K2 the length, K3 the step it loops back to after the last one (or none: the last step stays), K4 on or off. On a step (rows 1 to 16): K1 the pitch (±24 semitones; on a KIT, the drum's tuning), K2 the volume (-- leaves it as it is), K3 the trick, K4 its value. ARP clears the step.

TrickWhat it does when its step comes
HITPlays the note again (the drum, the slice, the synth), at its step's pitch
CUTStops the note
VIB, BNDVibrato, pitch bend from here (0: no more)
SHP, CRUThe waveform; crushed bits
VSL, PANThe volume slides from here (0: it stops); the note's pan
HOPGoes on to step N after this one

The table starts again with each note and stops with the song. Three to try:

  • A chip arpeggio: speed 2, length 3, loop to step 1; steps 0, +4, +7 (or +3 for minor).
  • A roll that grows: on a KIT, speed 3, length 4: four HITs with volumes 6, 9, 12, 15, looping to step 4.
  • A falling kick: on a WAVE or PULSE, speed 1, steps 0, −2, −4, −6, −8… and no loop.

15The groove

  1. The GROOVE page
    GLO twice

    The groove sets how long each row lasts, in ticks: 6 ticks is a straight sixteenth. Its steps play in turn, one per row: 7 then 5 is a light swing, 8 then 4 a heavy one, 4 4 4 a triplet feel. When it is on, it replaces the swing of the SONG page. ALGORITHM or a white key picks a step, K1 sets its ticks, K2 the length, K3 a preset (it turns the groove on), K4 on or off.

    When the ticks add up to 6 a row (7 + 5), the count stays white; otherwise it turns red and the pattern gets shorter or longer. The MIDI clock out sends the groove too, so a drum machine follows it.

16Your own samples

KAWA has four slots for your sounds, MY 1 to MY 4, up to 1.66 s each. They appear as a SOURCE of the SAMPLE engine, next to the breaks.

  • The sample importer (samples page, Chrome or Edge) converts your WAV, MP3, OGG or FLAC files (mono, 22 kHz, normalised) and sends them to the FM-1 over USB. KAWA must be stopped (the sound cuts for a moment while it writes). If the transfer is cut, the slot stays empty, never damaged.
  • Without a browser: python3 install/kawa_samples.py put 1 my-sound.wav (and list to see the slots), from the unzipped project folder.
  • You can also drop a file in the web emulator to try it first.
  • Then, on the SOUND page of a SAMPLE track, set SOURCE to MY 1 to 4 and the MODE: SLICES on the white keys, or NOTES, played on the notes (C4 = the original pitch).

Edit a sample

  1. The SAMPLE EDIT page
    EDIT until SAMPLE EDIT

    On a SAMPLE track. The sound itself is never rewritten: the edit says how it plays and is kept with the project. PRESETS picks the marker: START, END, then slices 2 to 16 (in SLICES mode). K1 moves it, K2 finely (in milliseconds), and you hear the slice. The other slices stay where they were; ARP spreads them evenly again. K3 NORM brings the loudest point of the edited part to full scale, K4 plays it backwards.

17Tools, undo and redo

The tools panel over the tracks: OPTIONS, UNDO, REDO, CLEAR (selected), COPY, PASTE, RANDOM, and the line ON 2 FM
SAVE held: the tools. Here CLEAR is selected.

Tools. Hold SAVE for about half a second (a yellow bar fills under TOOLS): OPTIONS, UNDO, REDO, CLEAR, COPY, PASTE and RANDOM open over the page. SELECT picks one and it runs when you let go of SAVE. K3 sets the scope: the current track or the whole pattern (“ON 2 FM” or “ON PATTERN” on the last line). RANDOM writes a melody, bass, beat or break chop that suits the track. While the panel is open, the keys and ARP do nothing.

Undo and redo. The quick way: hold SAVE, then OCT− undoes and OCT+ redoes, at once. Or pick UNDO / REDO in the tools.

Undo covers patterns and sounds: every knob turn on the sound pages, ENVELOPE, MIX and SENDS, and every factory sound loaded. A quick burst of turns is one step. KAWA keeps the last ten steps, patterns and sounds together. On a sound the screen says “UNDONE: SOUND 3” and selects that track. An FM sound cannot come back while another track is FM (“FM: ONE TRACK ONLY”).

18Options

  1. The OPTIONS page
    Theme, language, clock, font

    GLO three times, or hold SAVE and let go on OPTIONS. K1 picks the theme (KAWA, GAME BOY, BONBON), K2 the language (English, French, Spanish), K4 the font: SMOOTH (default), BASIC, CLEAR (made for reading) or 8-BIT. K3 sets the MIDI clock over USB:

    • OUT: KAWA sends start, stop and the tempo (the groove too), to sync a drum machine or a program on your computer.
    • IN: KAWA follows another machine: its START and STOP drive the song and its tempo leads (shown in green). With IN and no clock, PLAY waits for one, and says so.

    Settings are kept when you switch off. The CPU line shows how much processing the sound uses; above 70%, KAWA lightens the sound by itself, reverb first, rather than crackle.

  2. The OPTIONS page opened from the SAVE tools, with the METRONOME set to OFF and its VOLUME to MED
    The metronome

    On the same page, ALGORITHM sets the METRONOME: OFF, ON, or REC (it clicks only while REC is on and the song plays). PRESETS sets its VOLUME (LOW, MED, HIGH). It clicks on every beat, higher on the first of a bar. Default: OFF, MED.

    The click is also in the USB audio: turn it off when you record the FM-1 into a computer.

19Shortcuts

The TRACKS page with a small yellow loading bar at the bottom, the word TOOLS above it, filling while SAVE is held
SAVE held: TOOLS above the bar; it fills, then the tools open.

The yellow bar. Three buttons open a page when you hold them: HOME (HELP), FX (LIVE) and SAVE (TOOLS). A small yellow bar fills at the bottom, with the name of what it opens above it; a short tap shows nothing and does its usual job.

GestureWhat it does
HOME heldThe help of the page
HOME held + PLAYPanic: the song stops, every voice and live effect is cut
SAVE heldThe tools; OCT− / OCT+ held with it: undo / redo
SAVE then OCT+Save the song again in its slot
FX held + a white keyThat live effect plays at once, for as long as you hold FX
REC held + SELECTHow many rows the cursor jumps after a note
OCT− / OCT+ (GRID)The pattern's size: 16, 32, 64 steps
OCT+ / OCT− (SOUND, a sound shown in gold)Load that factory sound / keep yours

The ARP button: clear and shift

ARP is not an arpeggiator. It is KAWA's clear / shift key: tap it to clear what is under the cursor, hold it to change what the encoders and keys do. (Arpeggios are the ARP cell effect and the ARP tool of MAGIC.)

PageARP
TRACKSTap: clears the cell (and the cursor moves on if REC is on). Held + SELECT: inserts or removes a row in the track; held + ALGORITHM: the same in the whole pattern. Held + K3 / K4: the cell's second effect.
GRIDA step held + ARP: clears the step.
SOUNDHeld + PRESETS: the next or previous engine.
TABLEClears the step.
SAMPLE EDITMakes the 16 slices even again.
SONGSwitches between LOOP and SONG.
LIVEClears the LIVE lane.
MIXHeld + a black key: solo that track.

In the emulator: Ctrl+Z undo, Ctrl+Y redo, Ctrl+S save, Space PLAY, Enter REC, Shift held FX, the arrow keys for the row and the track.

20Troubleshooting

  • I forgot what a knob does: look at the bottom line, or hold HOME.
  • The installer does not find the FM-1: use a data cable, switch the FM-1 on, close every other MIDI program; for the browser installer, use Chrome or Edge.
  • KAWA stays on the dog: it waits for you; press any key.
  • Silence: KAWA starts on an empty song, so write notes (REC, then the keys) or load the demo (SAVE, DEMO, OCT+, PLAY). Also turn up MASTER, check on MIX that no track is muted (a red M), and the note's volume (K2).
  • “FM: ONE TRACK ONLY”: another track already has FM; change its engine first.
  • A change went wrong: SAVE held + OCT− (undo), for patterns and sounds.
  • Notes hang, or everything goes wild: HOME held + PLAY, the panic.
  • PRESETS does not change my sound: you edited it (a star after its name), so it only shows the next one in gold; OCT+ loads it.
  • SAVE blinks: the song has changes not saved in a slot: SAVE then OCT+.
  • The click is in my recording: the metronome is also in the USB audio; turn it off in OPTIONS.
  • I cannot find MAGIC or the LFO: MAGIC is SCL pressed twice; LFO and MODULATION are on the LFO button.
  • KAWA no longer starts: hold OCT− while you switch on (the USB rescue), then reinstall KAWA or the official firmware.

What's new in 0.6 (and 0.5)

For people coming from 0.4. 0.6 adds to 0.5 the black keys of kit and slice tracks (a sound of their own, an octave up), the demo opening on its last step, and a new song or demo at 120 BPM.

  • KAWA starts on an empty song (120 BPM) with a first-steps box; the demo (120 BPM too) is in SAVE, DEMO, and opens on its last step, 7 of 7.
  • FX has two pages: SENDS (new: a DRIVE, ECHO and REVERB per track), then LIVE.
  • Hold SAVE: the tools (it used to be one undo). SAVE held + OCT− / OCT+ is undo / redo.
  • Undo covers sounds as well as patterns (ten steps), and a sound you edited is protected from PRESETS.
  • Buttons that moved: LFO and MODULATION are on LFO, MAGIC is SCL twice, the engine is ARP + PRESETS. SELECT turns pages; ALGORITHM moves along the chain and the groove.
  • New: 16, 32 or 64 steps, a metronome, HOME + PLAY panic, a blinking SAVE.
  • Your songs: those from 0.2 to 0.5 open in 0.6. A 0.6 song also opens in 0.5, 0.4 and 0.3 (the DRIVE send and the 64-step link are ignored there).

21Support KAWA

KAWA is free and open source. If you enjoy what I do, consider supporting me! Every little bit means the world! Buy me a beer, and I'll keep the FM-1 making noise.

Buy me a beer